![]() The adventures in questions are Return to the Temple of Elemental Evil, Night Below, Tomb of Horrors, Axe of the Dwarvish Lords, Vecna Lives, Expedition to the Barrier Peaks, Talons of Night, Bastion of Broken Souls, Expedition to the Demonweb Pits, Feast of Goblyns, Egg of the Phoenix, The Gauntlet, Hall of the Fire Giant King, Return to White Plume Mountain, The Temple of Elemental Evil, and Vortex of Madness. After introducing the party together the first week, the GM says, 'Okay, its been two weeks since weve played, so two weeks will pass in-game. I rolled up a paladin thinking Id be slaying monsters, rescuing the innocent, being a paragon of goodness, etc. ![]() Spoiler warning: for those of you who are playing (or planning to play) in games based on published adventures: we will be revealing secrets about certain campaigns. My first foray into D&D was a 3.5 home game in Saltmarsh. ![]() We are here today to pinpoint the locations of the most powerful magical items that are hidden across the Dungeons & Dragons multiverse - from the deck of cards that can destroy a campaign with a single draw to the blade that was once responsible for maiming a god. This is due to game balance reasons, as a first level party is going to annihilate everything in their path if they stumble across any +5 weapons during their first adventure. The best magic items in Dungeons & Dragons are either the most well-hidden or kept in the possession of monsters and NPCs that you don't want to mess with.
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